Flip invisible when activating gradual movement energy
Tremendous bounce
Warmth imaginative and prescient
Night time imaginative and prescient
Ideas?
jjsslowmohud.7z (7.1 KB)
folder have to be stored named jjsslowmohud
Config.lua choices:
slowmopower = true,
slowmoinvis = true,
slowmospeed = 0.3, ā half pace = 0.5
superjumppower = true,
nightvisionpower = true,
heatvisionpower = true,
slowmopowertime = 5,
nightvisiontime = 5,
heatvisiontime = 5,
flashspeed = 2.5,
Keys . , – to activate powers
= to open menu
Will be set in config.lua
SettingsKey = 83,
NightVision = 84,
HeatVision = 82,
SlowMo = 81,
Nonetheless engaged on API calls, began:
Make participant use powers:
TriggerClientEvent(ājjsslowmo:heatvisionPlayerā, hvplayerId)
TriggerClientEvent(ājjsslowmo:nightvisionPlayerā, nvplayerId)
TriggerClientEvent(ājjsslowmo:superjumpPlayerā, jumpingplayerId, true/false)Drive time to gradual time to decelerate:
TriggerClientEvent(ājjsslowmo:updateAllowedHostā, -1, sendingplayerId)
TriggerClientEvent(ājjsslowmo:slowmoPlayerā, -1, ahost, pspeed, pinvis, stime, sspeed)ā[[ ahost is the allowed host to slow player
pspeed is true/false if player can run fast while slowed
pinivis is true/false if player is invisible when time is slowed
stime is the time in seconds the slow down lasts
sspeed is how slow does time slow down to (1.0 is normal speed)
]]TriggerServerEvent(ājjsslowmo:setSuperJumpā, playerId, true/false)
Hud Updates ( should be accomplished per tick ):
TriggerServerEvent(ājjsslowmohud:addmeā, true/false , PlayerId(), “Text1, āText2ā )
Unique supply: https://discussion board.cfx.re/t/standalone-slow-motion-heat-vision-night-vision-super-jump-invisible/2273154