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[How-to] [Research] Audio occlusion for {custom} interiors – Modding Tutorials

FiveM Modding Tutorial

This isn’t a “how-to” per se, however somewhat a “right here’s what you might want to do and right here’s kind of the way you do it”-post. Many of the work was determining how the whole lot is linked and what’s required to make it work in any respect. It’s… only a lot to cowl so there’s almost certainly gaps.

What’s audio occlusion in {custom} interiors?
Principally you’re defining how audio ought to behave to/from interiors/rooms. It will solely cowl ambient sounds and audio paths between rooms.

ELI5/TL;DR: Climate sounds gone from buildings, audio not going via partitions, however via doorways/home windows.

I haven’t had time so as to add details about StaticEmitters or {custom} doorways sounds, but it surely’s somewhat straightforward and largely self-explanatory by how native buildings do.

The README on my repository incorporates the precise documentation although because it’s simpler to replace it there (and others can submit modifications or add extra analysis).

Credit (In no explicit order)
Blade
xIAlexanderIx
Dwjft
GottfriedLeibniz
Everybody else that answered my questions :slight_smile:



Unique supply: https://discussion board.cfx.re/t/how-to-research-audio-occlusion-for-custom-interiors/1454240

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