FiveM Modding Tutorial
Good day everybody it is a quicker approach of doing what tigo described right here [How-to] Optimize texture size | Fixing oversized assets | Bring any texture dictionary under 16 MB physical memory
Step 1: get all of your recordsdata (YOU ONLY NEED THE YTDS) in a folder and transfer them into your GTA 5 listing
Step 2: Open OPENIV and go into the folder
Step 3: Activate edit mode and click on ctrl + a after which right-click and click on export to open codecs and make it export to a folder
Step 4: Open XNRESIZE and click on add folder then choose the folder the place you simply exported to
Step 5: Click on actions and use these settings
- Possibility 1: Further efficiency:
- Possibility 2: Efficiency (doesn’t all the time get it below 16 MIB):
Step 6: Click on on output and put these settings (listing doesn’t matter):
Step 7: Click on convert and wait… after its finished simply shut XNResize
Step 8: Go to the place you simply exported the textures and open that then open the folder that has the unique textures: https://beta.iodine.gg/aheh9.png
Step 9: Drag and drop the resized textures to the unique ones:
Step 10: Open OPENIV and return to the unique folder with all of the ytds:
Step 11: Make sure that edit mode is on and right-click on the empty white space and click on import open codecs: https://beta.iodine.gg/g6c2j.png
Step 12: Choose the fodler we simply drag and dropped the textures to (The one with the otd recordsdata)
Step 13: Click on okay on the immediate and that’s it
- My textures are glitching:
It’s attainable that textures will glitch when they’re resized to 50%. Don’t resize them however go away it within the unique dimension (100% as a substitute of fifty%). If these textures nonetheless glitch, change them with the unique .dds file.
- High quality is disappointing:
You’ll be able to all the time change a texture again with the unique .dds file, attempt to resize as many recordsdata as attainable utilizing XnResize. When you have a automotive with e.g. liveries and the standard is disappointing, put the unique liveries in XnResize and don’t modify the dimensions (preserve 100%). If the standard remains to be disappointing, change it with the unique .dds file (NOTE: can enhance the file dimension once more).
Understand that it is a method to cut back textures extra simply and optimize your server. Textures can lose high quality or change their look. First attempt to convert the file once more however don’t change the dimensions, If it stay unhealthy, then change it with the unique file.
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Authentic supply: https://discussion board.cfx.re/t/how-to-optimize-texture-size-fixing-oversized-assets-bring-any-texture-dictionary-under-16-mb-physical-memory-faster/2539856