FiveM Modding Tutorial
Good day everybody this can be a quicker method of doing what tigo described right here [How-to] Optimize texture size | Fixing oversized assets | Bring any texture dictionary under 16 MB physical memory
Step 1: get all of your information (YOU ONLY NEED THE YTDS) in a folder and transfer them into your GTA 5 listing
Step 2: Open OPENIV and go into the folder
Step 3: Activate edit mode and click on ctrl + a after which right-click and click on export to open codecs and make it export to a folder
Step 4: Open XNRESIZE and click on add folder then choose the folder the place you simply exported to
Step 5: Click on actions and use these settings
- Possibility 1: Further efficiency:
- Possibility 2: Efficiency (doesn’t all the time get it underneath 16 MIB):
Step 6: Click on on output and put these settings (listing doesn’t matter):
Step 7: Click on convert and wait… after its carried out simply shut XNResize
Step 8: Go to the place you simply exported the textures and open that then open the folder that has the unique textures: https://beta.iodine.gg/aheh9.png
Step 9: Drag and drop the resized textures to the unique ones:
Step 10: Open OPENIV and return to the unique folder with all of the ytds:
Step 11: Be certain edit mode is on and right-click on the empty white space and click on import open codecs: https://beta.iodine.gg/g6c2j.png
Step 12: Choose the fodler we simply drag and dropped the textures to (The one with the otd information)
Step 13: Click on okay on the immediate and that’s it
- My textures are glitching:
It’s doable that textures will glitch when they’re resized to 50%. Don’t resize them however depart it within the unique measurement (100% as an alternative of fifty%). If these textures nonetheless glitch, substitute them with the unique .dds file.
- High quality is disappointing:
You may all the time substitute a texture again with the unique .dds file, attempt to resize as many information as doable utilizing XnResize. When you’ve got a automobile with e.g. liveries and the standard is disappointing, put the unique liveries in XnResize and don’t regulate the dimensions (preserve 100%). If the standard continues to be disappointing, substitute it with the unique .dds file (NOTE: can enhance the file measurement once more).
Needless to say this can be a strategy to scale back textures extra simply and optimize your server. Textures can lose high quality or change their look. First attempt to convert the file once more however don’t change the dimensions, If it stay unhealthy, then substitute it with the unique file.
tags ignore: texture loss optimise fivem server methods to optimise fivem server methods to repair texture loss falling through map metropolis bug optimize
Unique supply: https://discussion board.cfx.re/t/how-to-optimize-texture-size-faster/2539856