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How to Custom Engine Sounds on Addon Cars Modding

[How to] Customized Engine Sounds on Addon Automobiles! – Modding Tutorials

FiveM Modding Tutorial

I assumed I’d launch a fast easy tutorial on find out how to simply change your automobile sound of an addon automobile in your FiveM server. Please comply with the steps beneath.


Firstly you wish to go to your automobiles.meta file and discover the automobile you wish to edit.


		<Merchandise>
			<modelName>charger</modelName>
			<txdName>charger</txdName>
			<handlingId>POLICE3</handlingId>
			<gameName>POLICE3</gameName>
			<vehicleMakeName>police3</vehicleMakeName>
			<expressionDictName>null</expressionDictName>
			<expressionName>null</expressionName>
			<animConvRoofDictName>null</animConvRoofDictName>
			<animConvRoofName>null</animConvRoofName>
			<animConvRoofWindowsAffected />
			<ptfxAssetName>null</ptfxAssetName>
			<audioNameHash>police3</audioNameHash>
			<format>LAYOUT_BIKE_DIRT</format>
			<coverBoundOffsets>BIKE_COVER_OFFSET_INFO</coverBoundOffsets>
			<POVTuningInfo>SANCHEZ_POV_TUNING</POVTuningInfo>
			<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
			<scenarioLayout />
			<cameraName>FOLLOW_UPRIGHT_BIKE_CAMERA</cameraName>
			<aimCameraName>BIKE_AIM_CAMERA</aimCameraName>
			<bonnetCameraName>BIKE_SANCHEZ_POV_CAMERA</bonnetCameraName>
			<povCameraName>BIKE_SANCHEZ_POV_CAMERA</povCameraName>
			<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="0.000000" />
			<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonProjectileDriveByIKOffset x="0.030000" y="0.020000" z="0.000000" />
			<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="-0.060000" z="-0.020000" />
			<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
			<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
			<PovCameraOffset x="0.000000" y="0.000000" z="0.000000" />
			<PovCameraVerticalAdjustmentForRollCage worth="0.000000" />
			<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.200000" />
			<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
			<vfxInfoName>VFXVEHICLEINFO_MOTORBIKE_GENERIC</vfxInfoName>
			<shouldUseCinematicViewMode worth="true" />
			<shouldCameraTransitionOnClimbUpDown worth="false" />
			<shouldCameraIgnoreExiting worth="false" />
			<AllowPretendOccupants worth="false" />
			<AllowJoyriding worth="true" />
			<AllowSundayDriving worth="true" />
			<AllowBodyColorMapping worth="true" />
			<wheelScale worth="0.267000" />
			<wheelScaleRear worth="0.238800" />
			<dirtLevelMin worth="0.000000" />
			<dirtLevelMax worth="1.000000" />
			<envEffScaleMin worth="0.000000" />
			<envEffScaleMax worth="1.000000" />
			<envEffScaleMin2 worth="0.000000" />
			<envEffScaleMax2 worth="1.000000" />
			<damageMapScale worth="0.600000" />
			<damageOffsetScale worth="1.000000" />
			<diffuseTint worth="0x00FFFFFF" />
			<steerWheelMult worth="0.700000" />
			<HDTextureDist worth="5.000000" />
			<lodDistances content material="float_array">
        10.000000	
        25.000000	
        60.000000	
        120.000000	
        500.000000	
        500.000000
      </lodDistances>
			<identicalModelSpawnDistance worth="80" />
			<maxNumOfSameColor worth="10" />
			<defaultBodyHealth worth="1000.000000" />
			<pretendOccupantsScale worth="1.000000" />
			<visibleSpawnDistScale worth="1.000000" />
			<trackerPathWidth worth="2.000000" />
			<weaponForceMult worth="1.000000" />
			<frequency worth="30" />
			<swankness>SWANKNESS_1</swankness>
			<maxNum worth="5" />
			<flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_NO_RESPRAY FLAG_IGNORE_ON_SIDE_CHECK FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
			<kind>VEHICLE_TYPE_BIKE</kind>
			<plateType>VPT_NONE</plateType>
			<dashboardType>VDT_SPORTBK</dashboardType>
			<vehicleClass>VC_EMERGENCY</vehicleClass>
			<wheelType>VWT_BIKE</wheelType>
			<trailers />
			<additionalTrailers />
			<drivers>
				<Merchandise>
					<driverName>A_M_M_Hillbilly_02</driverName>
					<npcName />
				</Merchandise>
				<Merchandise>
					<driverName>A_M_M_Salton_01</driverName>
					<npcName />
				</Merchandise>
			</drivers>
			<extraIncludes />
			<doorsWithCollisionWhenClosed />
			<driveableDoors />
			<bumpersNeedToCollideWithMap worth="false" />
			<needsRopeTexture worth="false" />
			<requiredExtras />
			<rewards />
			<cinematicPartCamera>
				<Merchandise>WHEEL_REAR_LEFT_CAMERA</Merchandise>
			</cinematicPartCamera>
			<NmBraceOverrideSet>Bike</NmBraceOverrideSet>
			<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
			<buoyancySphereSizeScale worth="1.000000" />
			<pOverrideRagdollThreshold kind="NULL" />
			<firstPersonDrivebyData>
				<Merchandise>BIKE_SANCHEZ_FRONT</Merchandise>
				<Merchandise>BIKE_DAEMON_REAR</Merchandise>
			</firstPersonDrivebyData>
		</Merchandise>

Your automobile.meta file ought to seem like this.


Discover the road that appears like this. Line 13 in my case


<audioNameHash>police3</audioNameHash>

Now you wish to discover the right automobile engine sound you wish to change “police3” with. Please use this LINK to seek out the spawn identify of the automobile you wish to use!

For instance since I’m enhancing an charger, I need a good beefy V8 sound. So I’m going to be utilizing the dominator.


Now after you’ve discovered the spawn identify merely change it over the prevailing mannequin like so.

<audioNameHash>dominator</audioNameHash>

PRESS SAVE AND YOU’RE DONE! :slight_smile: Begin your server and spawn the automobile in and luxuriate in :heart:

NOTE: Most DLC automobile sounds do NOT work. You possibly can attempt all types of sounds to see which one works finest and fits the automobile.



Unique supply: https://discussion board.cfx.re/t/how-to-custom-engine-sounds-on-addon-cars/53402

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