Shopping Cart
How To Add names to custom weapons Modding Tutorials

[How-To] Add names to {custom} weapons – Modding Tutorials

FiveM Modding Tutorial

Hello there! Just lately i launched a tutorial on stream add-on melee weapons (which will be discovered right here)

As we speak I’ll present you merely the way to stream the names in your add-on weapons.

Step 1. Create a brand new useful resource folder and make a __resource.lua file

Step 2. Create a LUA file named “consumer.lua” and reference it within the __resource as so:

Be aware: the manifest model isn’t wanted

image

Step 3: in consumer.lua use this script:

Citizen.CreateThread(perform()
	AddTextEntry(WT_WEAPONNAME, 'NAME YOU DESIRE')
finish)

To get the WT_WEAPONNAME, go to the weapons.meta of the weapon you need to stream the identify for and seek for HumanNameHash (ex. for the Katana, i put WT_KATANA)

image

It would be best to copy what’s there, and put it within the consumer.lua because the WT_WEAPONNAME

Ex. for my katana, that is how i’ve the code:

Citizen.CreateThread(perform()
	AddTextEntry('WT_KATANA', 'Katana bby')
finish)

That is the way it takes care of we load the useful resource:

Hope this helps out a few of you who need to stream addon weapons and wish the names. The clean spot bothered me :smile:

Nonetheless tweaking out issues for add-on weapons, but it surely’s doable!

Thanks for taking the time to learn.

EDIT: Don’t want the WeaponIsValid native.



Authentic supply: https://discussion board.cfx.re/t/how-to-add-names-to-custom-weapons/253053

Leave a Reply
FiveM ESX Scripts

The best scripts and maps

Best support

Problems? We are there to help!

Wide range of products

We have a wide range of products

100% Secure Checkout

Easy and encrypted